Things I learned:
- Backgrounds take a surprisingly long time to draw
- ActionScript 3 is not as straight forward as ActionScript 2
- I get distracted too easily
- Making a temple look good in illustrator is not easy. Either all straight lines or all rounded... they don't mix well.
- ActionScript 3 in general
- Some key concepts to game design
- Flash and Illustrator art don't go together, but illustrator art takes a lot longer to make than flash. I think next time I'll do it in flash. (The reason I did the illustrator art for this assignment is because I was lazy and didn't want to redraw him for the walk cycle... that came to bite me in the ass didn't it?)
- Backup my backups! I lost all my backgrounds at once stage (redid the main background, temple interior background and the cave background because I lost my USB stick and the backup got corrupted... =[ )
- Having a textured floor is nice... but it highlights the sliding in the walk cycle too much.
- How to animate a robot crawling into a temple.
- How to make a horizon look interesting. Anything other than flat looked weird
- I should have tried inserting the background I made in illustrator before dismissing it as terrible.
- The meaning of life. (42?)
- How to make global variables and use them in AS3
- How to stop my robot going off the left hand side of the screen before the staff is picked up.
Final Words:
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