Wednesday, August 11, 2010

Character Sketches and Research

Some sketches and research, pretty self explanatory.

These sketches were my first proper development sketches. I decided against this robot because he seemed too stiff for a crazy robot.



This sketch is what I'm basing my character on. Its a relatively simple design, but it seems to allow for more emotion in the face and fluidity in the body than the previous design.

I was mainly using steampunk as my references, mainly from here. A few examples:

Wednesday, August 4, 2010

Character Development part 1

2 Ideas to decide between - 1 T Bot and 1 Junk Bot.

The World Maintainer (T Bot)

The world maintainer is a Tech Bot. It's an advanced robot left behind by the Aliens to maintain the machinery in the world during their absence. It has control over the automated procedures of the world, and has the ability to interface with the Alien technology.

It has the archetype of an outcast hero. It keeps itself separate from other robots, both junk and tech. It's attitude is serious and level headed, maintaining a calm and collected air at all times.  It is a quiet and confident robot, with authority. It is the first Tech Bot to activate.

The Mad Scientist (Junk Bot)


The mad scientist is one of few robots with the knowledge of how to maintain and create their race. The character starts as an ordinary scientist robot, before having a leak of Space Water drench him, sending his circuitry in disarray. This has had the side effect of giving him the ability to interface and communicate with the Alien technology and robots, but has led to his status as an outcast.

He is an erratic and 'mad' character, who generally fixes other robots if they approach him.

Sunday, August 1, 2010

Game World Design

Some things I've been looking at with regards to the game world and creatures within it.

Deviant Art
Since this thing isn't letting me write in between pictures, I'll do it all here.
1) The colors make it seem really lifeless and broken - dispirited. This is probably too recent of an "apocalypse" for our setting.
2) The vivid colors make it seem as if nature has slowly been consuming the old civilization, still not old enough though.
3) An example of how nature grows over old ruins.
Overgrown - RathmianDeath

Shanghai Ruins - Jenovah-Art
Overgrown ruins - TheRenART

World of Warcraft - Cataclysm
Same deal as above
1) Some ruins - rather charred landscape and a really big tree.
2/3) How could the creatures look like? Not necessarily cute fluffy bunnies.
Ruins (Mt Hyjal)
Volcanoth
Shale Spider